If you want to stay up-to-date and connect with my modding community head over to my Discord. Xen is wonky, and that one big fan in Blast Pit that blows you up to the ceiling is broken unless you disable anti-nausea features.ĭevelopment is ongoing with plenty of features to make and a good few bugs to fix. ![]() Numerous bugs, glitches, and technical oversights mean aspects regarding the textures, models, animations, map lighting, physics, level scripting, AI, hit boxes, weapon performance, and much more are fundamentally broken in some manner. If levers, buttons, doors etc don't work right, use "Legacy Use". Half-Life: Source is objectively inferior in virtually all regards to the original. There are some bugs here and there, but it is playable from beginning to end without too many issues. If you don't want any sparkles, you can enable "Classic Mode" in settings, and dive into an unchanged vanilla 1998 experience with SD models and crisp clear low-res textures (no muddy blurry nonsense!) - just in VR. And the fantastic voice artist Katie Otten, who re-recorded all the original scientist voice lines exclusively for this mod, so that Black Mesa's "equal opportunity employer" promise finally comes true. I really want to shout out Rorin, Formic.Sapien, and DoomMarine23 for their help with this mod in the 2D and 3D department, especially the beautiful 6DoF weapon models, high-res textures, amazing VR hands, and female scientists. Oh, and grab, throw, and play baseball with headcrabs. You can play seated or standing, use free locomotion or teleport, touch buttons, grab levers, and physically climb ladders. Default input bindings for a few controller types are included, but depending on your needs you might want to select community made bindings or configure your own. It is highly configurable and supports all past, present, and future VR hardware by utilizing SteamVR's VR Input system. (Note: Half-Life 2, Half-Life: Source, or any other Source game do NOT count!) Half-Life: VR Mod was not created by Valve Software. This is a - still beta! - Virtual Reality mod (or port?) of the original Half-Life game from 1998 on Steam. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more. The lighting is improved in the new engine (although its an acquired taste) and the physics parts actually improve some of the platforming and puzzley parts of the game. Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. This project also plans to bring TFC and DMC to the Source Engine as. ![]() ![]() This project is to finish and polish Half-Life: Source to a shine, to the point where it could be considered to be as good as Half-Life 1. Sadly, these conversions broke more than what they fixed. Hi, I am Max! I have been working on this mod with the help of a few lovely folks since 2017. Half-Life: Source - was a port of the original game straight into the Source engine, as a sort of tech-demo of what the Source engine could do. Half-Life: Source and Deathmatch: Source were included with these updates.
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